• Robust control theory and Applications, on the robust control theory and application based on all the computer graphics algorithm!

    鲁棒控制理论与应用,关于鲁棒控制理论与应用所有的计算机图形学基础算法!

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  • A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics.

    最近两位计算机科学的研究人员已经提出了一个算法,这个算法能用于提取出像素图形的低分辨率部分,提升其分辨率准确地适合向量图形。

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  • Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

    裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。

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  • In this paper, a hardware algorithm for graphics rasterizer on embedded platform is presented.

    提出了一种面向嵌入式平台的图形光栅的硬件实现算法。

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  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。

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  • Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.

    粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。

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  • This can be as simple as checking a table in a published article or as complex as a new computational-biology algorithm and associated graphics.

    这可以简单到检查已刊出文章中的表格,或是复杂到提出新的计算生物学算法及相关图形。

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  • In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).

    将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。

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  • HITDSO package is provided in this paper, it can get the above specifications and display the graphics and values by using the acquiring data and efficient FFT algorithm.

    本文提供的HITDSO软件包,直接根据DSO采集的数据,利用FFT的高效算法,得到DSO的上述几项性能指标,并进行图形及数值显示。

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  • Dithering process is one of the key technologies in computer graphics and image processing. Dithering algorithm directly affects the quality of printed images.

    抖动处理是计算机图形学和图像处理中的一项关键技术,抖动算法的好坏直接关系到图像打印质量的优劣。

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  • The fast point-by-point algorithm for generating rational parametric surfaces has important application in computer graphics.

    有理参数多项式曲面的快速逐点生成算法在计算机图形学中有重要的应用。

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  • Polygon Boolean operation is a key algorithm way in computer graphics.

    多边形的布尔运算是计算机图形学的一个关键算法。

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  • The Boolean operation is a primary algorithm in computer graphics.

    二维布尔运算是计算机图形学中的基本算法。

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  • A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.

    实现了一种基于图形处理器的单步光线投射算法,并在此基础上提出了一种基于空间跳跃技术的光线投射算法,以实现加速。

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  • Based on theories of Computer Graphics, Digital Image Processing, Pattern Recognition and combined characteristic of geological contour-map, we present one kind of intelligent tracking algorithm.

    依据计算机图形学、数字图像处理和模式识别理论,并结合地质等值线图的特点,给出了一种图像智能跟踪算法。

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  • This paper introduces the theory foundation and the display algorithm of the fractal graphics, which has been applied into the three dimensional display of the natural tree.

    介绍了分数维图形的理论基础及其显示算法,并应用到自然树木的三维显示中。

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  • This paper presents the algorithm on identifying the outline of the graphics by comparing angles.

    介绍了图形轮廓线的夹角比较识别算法。

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  • In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.

    为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。

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  • In view of the fact that geometric entities are recorded in vector form in graphics file, this paper presents an algorithm based on modified geometric hashing for shape retrieval.

    针对图形文件以矢量方式记录几何实体的特点,提出了一种基于改进几何哈希法的图形检索算法。

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  • Ray tracing algorithm is a popular algorithm to make verisimilitude graphics.

    光线追踪算法是国际上广为流行的一种真实感图形的生成算法。

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  • The paper presents a new algorithm to improve color separation accuracy of fabric graphics.

    本文设计了一个提高织物图案分色精度的新算法。

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  • Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.

    本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。

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  • As a result, the basic learning algorithm to generate the graphics is a master computer graphics.

    因此,学习基本图形的生成算法是掌握计算机图形学的基础。

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  • It is very important to verify the correctness of nc codes. This paper introduces a kind of nc programs decoder consist of function, data structure, algorithm and graphics displaying.

    数控程序代码正确检验是一项极其重要的工作,该文介绍了一种数控程序解释器的功能、数据结构及其实现算法还有图形显示。

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  • The algorithm which made use of local information of the sensor networks colors the conflict nodes in the conflict graphics to eliminate the collision of the networks.

    算法根据网络局部信息,在传感器网络的冲突图上,通过对冲突节点进行着色消除网络中的冲突。

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  • This paper mainly discusses the feature of processing 3D graphics with octree structure and the algorithm of converting 3D graphics into octree structure.

    主要讨论用八叉树对三维图形进行处理的特点以及由三维图形到八叉树转换的算法,同时介绍线性八叉树的基本思想。

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  • Graphics clipping and covering is one of the key points in computer graphics field. After more study and practice, a new algorithm is give, which is for clipping and covering in circular window.

    图形的裁剪与覆盖是计算机图形学中较为热点研究的问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计新算法。

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  • Monte Carlo ray tracing is the fundamental algorithm in the global illumination area. Its accuracy and flexibility have been recognized by the computer graphics community.

    蒙特卡罗光线追踪方法是目前整体光照计算的基础算法,其广泛的适应性与理论上的准确性,已得到了图形学领域的认可。

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  • After studying the existing graphics extraction algorithm, a new graphics recognition algorithm-an off-line recognition method for freehand graphics based on line segment tracing is proposed.

    在研究了现有图形提取算法的基础上,本文针对手绘图形绘制不规则的特点,提出了一种新的图形识别算法—基于直线段跟踪的手绘图元识别算法。

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  • After studying the existing graphics extraction algorithm, a new graphics recognition algorithm-an off-line recognition method for freehand graphics based on line segment tracing is proposed.

    在研究了现有图形提取算法的基础上,本文针对手绘图形绘制不规则的特点,提出了一种新的图形识别算法—基于直线段跟踪的手绘图元识别算法。

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