Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
This paper introduced a new technology of computer generated architectural rendering - Gl (Global Illumination), which is based on the newest computer software, hardware and computer graphics science.
该文介绍了一种建立在最新的软件硬件和计算机图形科学基础上计算机建筑渲染的新技术——全局光照。
FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.
FXG是一种基于XML的图形交换格式,用于Flash,包含基本的图形和文本,遵循flash播放器的渲染模型。
The methods of cloud modeling and rendering in computer graphics are summed up. The succeeding and typical genetic technology and physically based technology at present are summarized.
本文对计算机图形学中三维云的建模和绘制技术进行了概述,主要介绍目前比较典型的基于个体生长的云建模技术和基于物理过程的云建模技术。
With development of PC and graphics hardware, rendering systems based on pc-cluster which are cheaper and powerful can also do that work.
随着PC和图形显卡的飞速发展,基于PC集群的绘制系统以其廉价而强大的能力恰能满足要求。
In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.
为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
Based on the research of the connection relationships among the tunnels, this paper presents a new rapid automatic rendering model of ventilation system double-line graphics.
笔者在深入研究通风网络巷道连接关系的基础上,提出一种新的通风系统双线图快速自动绘制模型。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
The NPR is based on photorealistic rendering technology, and it can render 3d graphics to cartoon style image and a certain artistic image.
非真实感绘制以真实感绘制为基础,它可以使绘制的图象具有卡通效果以及某种艺术性效果。
The NPR is based on photorealistic rendering technology, and it can render 3d graphics to cartoon style image and a certain artistic image.
非真实感绘制以真实感绘制为基础,它可以使绘制的图象具有卡通效果以及某种艺术性效果。
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