• In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).

    传统的光线投射绘制算法具有可编程管线的图形处理器GPU)上重新实现

    youdao

  • A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.

    实现了基于图形处理器单步光线投射算法此基础上提出一种基于空间跳跃技术的光线投射算法,以实现加速

    youdao

  • A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.

    实现了基于图形处理器单步光线投射算法此基础上提出一种基于空间跳跃技术的光线投射算法,以实现加速

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定