咕噜:我的宝贝!
"Friendly Gollum" has slightly wider pupils.
友好的咕噜瞳孔比较大。
He did not turn to see what Gollum was doing.
他没有回头去看咕噜在干些什么。
I think Gollum and Kong represented the best eyes that I've seen in a CGI film.
我个人认为,咕噜和金刚的眼睛在CGI影片里最有表现力的,你觉得呢?
The design for Gollum took over 100 maquette sculptures and over 1000 drawings to get right.
咕噜的初步设计雕塑模型有100多个,草图有1000多张,最终终于选出一个最合适的形象。
For one shot where Gollum is crawling and splashing down a river after a fish, Andy Serkis was actually in the water.
有一个镜头是咕噜下河去抓鱼,而安迪·瑟金斯真的在水里。
On the way, he meets the twisted, pitiful creature Gollum, from whom he sees a golden ring that makes the holder invisible.
在路上,他遇上了古怪可怜的生物咕噜,还从咕噜那得到了一枚让持有者隐形的金戒指。
One frame of Gollum would take around eight minutes to render, while one frame of Treebeard could take up to 48 hours to render.
咕噜模型渲染一帧大概需要8分钟时间,而树胡模型渲染一帧需要花去大约48小时的时间。
Sean Astin and Elijah Wood spent most of their scenes acting to an orange ping-pong ball, which was turned into Gollum in post-production.
西恩·奥斯汀和伊利亚·伍德拍摄的大多数场景都和一个乒乓球打交道,后期合成时这个乒乓球被替换为咕噜。
Rendering Gollum would often take six hours for one shot, so WETA would leave the shot to render over night and check the results in the morning.
渲染咕噜的一个镜头通常要花去大概6个小时的时间,所以,维塔工作室必须让计算机晚上进行渲染工作,早晨工作人员检查渲染结果。
Rendering Gollum would often take six hours for one shot, so WETA would leave the shot to render over night and check the results in the morning.
渲染咕噜的一个镜头通常要花去大概6个小时的时间,所以,维塔工作室必须让计算机晚上进行渲染工作,早晨工作人员检查渲染结果。
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