So if you send a triangle strip as a single primitive, what the geometry shader will see is a series of triangles.
所以当你将三角形带作为一个单独的图元输送给几何着色器时,它会将其视作若干个三角形。
Shader nodes implement material looks that you can apply to geometry.
材质节点使材料生效看起来像你涂抹到几何体。
Shader nodes implement material looks that you can apply to geometry.
材质节点使材料生效看起来像你涂抹到几何体。
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