• Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.

    为了解决单张高分辨率纹理映射问题我们利用纹理绘制中的连贯性纹理数据组织结构

    youdao

  • Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.

    为了解决单张高分辨率纹理映射问题我们利用纹理绘制中的连贯性纹理数据组织结构

    youdao

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