The 3-d space robot collision-free trajectory planning problem, by means of geometry-graphics method in 2-d space, is resolved.
借鉴二维空间的几何图形法解决了三维空间机器人无碰撞轨迹规划问题。
In this paper, an effective geometry-graphics method based on Euclid space for welding robot collision-free trajectory planning is studied.
研究解决了基于工作空间焊接机器人无碰撞轨迹规划问题的有效途径几何图形法。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
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