The study is made on the laser spot radius, several basic parameters and measurement methods. The essential discussion is focused on the divergence angles of Gaussian beams.
研究了激光光斑半径、发散角的几个基本参量以及测量方法,对高斯光束的发散角测量进行重点讨论。
Next, duplicate the layer just created and move the new layer to the top. This duplicated layer will be blurred again using the Gaussian blur Filter. However, use a higher radius such as 35 this time.
下一步,复制你刚才创建的图层并将它移至顶部,这个复制的图层将再次使用高斯模糊,然而,这次使用更大的半径,例如35。
For a given cavity length, the parameters, including the curvature of reflector, waist radius and spot size on reflectors, are calculated according to the Gaussian profile.
按高斯光束分布计算出给定腔长的反射镜曲率半径、光腰及镜面处光斑尺寸等参量。
The frequency domain result of Gaussian beam scattering from rough surface is extended to the time domain and the effect of the beam waist radius is also discussed.
将高斯波束粗糙面散射的频域结果推广到时域,获得了与平面波入射时相似的结果,并分析了束腰半径变化对计算结果的影响。
Once this was done I applied a Gaussian blur with a radius of 250px twice and set the layer up as overlay at %.
一旦这样做,我申请一个半径为250像素的高斯模糊两次,并设置在%覆盖层。
Select the visible logo layer and go to Filter Blur Gaussian Blur. Use 15pixels for the Radius.
选入眼到的标记图层,去滤镜面板,恍惚,高斯恍惚,半径值15。
From the nonlinear Schrdinger equation of beam propagating in Kerr absorbing medium, a set of evolution equations describing Gaussian beam waist radius have bean deduced.
由光束在克尔型吸收介质中传输的非线性薛定谔方程出发,推导了高斯光束注入介质后满足的耦合方程。
Now use the arrows on your keyboard to move the shadow to the bottom left of the rectangle, then give it a Gaussian Blur with a radius of 1.5 pixels and bring down the opacity of the layer to 10%.
现在用方向键将阴影移动到原矩形的左下方,对其应用1.5像素的高斯模糊并将该图层不透明度降至10%。
Now use the arrows on your keyboard to move the shadow to the bottom left of the rectangle, then give it a Gaussian Blur with a radius of 1.5 pixels and bring down the opacity of the layer to 10%.
现在用方向键将阴影移动到原矩形的左下方,对其应用1.5像素的高斯模糊并将该图层不透明度降至10%。
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