Microsoft ESP makes it easy and cost-effective for organizations to apply the advantages of games-based technology to serious learning and training endeavors.
微软的ESP产品可以令通过游戏式过程进行严肃地学习和培训的机构获益,因为它简单而且划算。
In the third chapter differential games theory based on Q-learning was designed.
在第三章设计了基于Q -学习的微分对策方法。
Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.
含有超过5项目为基础的使用在游戏中学习和预可视化的实时着色技术的艺术家的方法训练时数。
Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.
含有超过5项目为基础的使用在游戏中学习和预可视化的实时着色技术的艺术家的方法训练时数。
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