Stress is a big problem for gamers.
对于游戏玩家来说,压力是一个大问题。
He particularly enjoys chatting to other gamers.
他特别喜欢和其他游戏玩家聊天。
However, the bad points probably won't change the dreams of many teenage gamers.
然而,缺点可能不会改变许多青少年玩家的梦想。
In esports, teams of gamers play electronic games in front of many people and compete.
在电子竞技中,游戏玩家在许多人面前玩电子游戏并进行竞争。
Internet gamers spend countless hours competing in games against people from all over the world.
网络游戏玩家花费大量时间,与来自世界各地的人在游戏中比拼。
Danny is actually surfing the Internet, solving puzzles and "chatting" to other gamers around the world.
丹尼实际上是在上网、解谜,和与世界各地的玩家“聊天”。
Gamers could use IM to contact a friend directly and ask, but that required a lot of effort on the part of the user.
玩家可以用即时通讯软件直接联系一个朋友并询问他,但是这需要玩家付出大量努力。
A large number of people watch their competitions online, and successful gamers can get more than 1,000,000 dollars from prize money and ads.
很多人在网上观看他们的比赛,成功的游戏玩家可以从奖金和广告中获得超过100万美元。
Some pro-gamers practice for fourteen hours a day.
一些职业玩家每天练习14个小时。
甚至游戏玩家也可以尽他们的一份力量。
但是玩家还有怀疑。
Gamers interact with the game themselves.
玩家与游戏本身进行交互。
What about the people that aren't gamers?
那不是游戏玩家的人怎么办呢?
In both tests the video-gamers did better.
在这两个测试中,玩家们都表现的更出色。
And if his army of gamers yields a few savants?
那如果他的游戏玩家队伍中产生了几个专家怎么着呢?
Many gamers own more than one of these devices.
许多玩家拥有多种设备。
That way, heavy gamers go further and pay more.
这样,游戏大玩家可以花更多钱,玩更多的游戏。
Console and computer gamers can scoff at their peril.
手柄玩家和电脑游戏玩家可能会嘲笑他们如此冒险。
Gamers who own a console or handheld might also own a PC.
拥有游戏机或手持设备的玩家也可能有PC。
Within three weeks, the gamers found a good solution.
结果,在三周里,玩家们就找到了一个很好的解决方案。
Does your app appeal to accountants or 18-25 year old gamers?
你的程序是为会计师还是18至25岁的游戏玩家设计的呢?
Gamers are starting to give biochemists a run for their money.
玩大了啊!这下游戏玩家给生化学家帮大忙了。
I don't know if this is a good way to really portray women gamers.
我不知道这是否真的是一种描绘女性玩家的好方式。
How could these gamers' labors be used to solve real-world puzzles?
如何能使这些玩家的努力用于解决现实世界的难题?
So researchers asked gamers to try to solve this particular protein.
然后研究者们让玩家尝试解决这个蛋白质结构。
Nintendo set out to reach beyond existing gamers and expand the market.
任天堂准备延伸现有的玩家群体扩展市场。
In fact, two-thirds of gamers are over 18 and the average gamer is around 30.
实际上,三分之二的玩家超过18岁,而且玩家的平均年龄在30岁左右。
But most online gamers are men, so the rule is not always scrupulously obeyed.
但是由于大多数在线玩家是男性,因此该项规定并不能被严格遵守。
Now add another twist to upgrade the game and let gamers access new content.
现在考虑另一个问题:对游戏进行升级和添加新内容。
Now add another twist to upgrade the game and let gamers access new content.
现在考虑另一个问题:对游戏进行升级和添加新内容。
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