This paper presents a realistic fur rendering method based on GPU acceleration.
提出一种基于图形处理器(GPU)加速的真实感毛发快速绘制方法。
The real time fur rendering was realized based on GPU to improve the fur rendering speed.
利用顶点绘制器来实现在GPU中进行毛发渲染,加快了绘制速度。
Ri supports to most of the 3d modeling formats. But the Fur rendering system is not so good as others.
RI几乎在所有三维模型方面都有支持,但是在毛发系统方面有一些缺陷。
This DVD covers all aspects to create advanced computer graphics, including modeling, sculpting, shading, lighting, creating fur, cloth simulation, rendering and compositing.
这张DVD包括所有方面创造先进的计算机图形,包括建模,雕刻,着色,照明,创造毛皮,织物仿真,渲染和合成。
In those methods that represent furry surfaces with multi-layer textured slices, the computation and generation of silhouette fur always spend much time, affecting rendering efficiency greatly.
在采用层状纹理切片来表达真实感毛发的方法中,模型轮廓处毛发切片的计算与生成需要耗费很多时间,影响绘制效率。
In those methods that represent furry surfaces with multi-layer textured slices, the computation and generation of silhouette fur always spend much time, affecting rendering efficiency greatly.
在采用层状纹理切片来表达真实感毛发的方法中,模型轮廓处毛发切片的计算与生成需要耗费很多时间,影响绘制效率。
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