• Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    相应地如果需要立方体正面左下角映射纹理左下角,必须将纹理坐标(0,1)指派给顶点0。

    youdao

  • For a triangle in a given 3-d mesh, the order in which the triangle's vertex positions are specified determines whether the triangle face is a front or back face.

    如果指定3 - d网状结构中的三角形,三角形顶点位置指定顺序决定三角形表面是正对面对面

    youdao

  • For a triangle in a given 3-d mesh, the order in which the triangle's vertex positions are specified determines whether the triangle face is a front or back face.

    如果指定3 - d网状结构中的三角形,三角形顶点位置指定顺序决定三角形表面是正对面对面

    youdao

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