Type contains typically a broad classification of the type of event, like Friendly Action, Enemy Action, Non-Combat event.
对于事件的类型一般包含一个较宽的分类,例如一个友善的行动,敌军行动,没有战斗的时间。
Friendly Heroes are awarded 150 points of their respective racial gauge at the start of each combat.
本方英雄在战斗开始时获得150点种族技能充能点。
At the start of combat, gives all friendly units the chance to receive an effect that lets them attack first.
在开始的战斗,给所有友好单位的机会,收到的效果,让他们先动手。
At the start of combat, has a chance of increasing the attack and defense of all friendly units.
在开始战斗,有机会增加攻击和防御的所有友好单位。
At the start of combat, has a chance of increasing Speed of all friendly units.
在开始战斗,有机会的增长速度所有友好单位。
At the start of combat, gives a chance for all friendly units to get an effect that nullifies a single attack.
在开始的战斗中,给出了一个机会,让所有友好单位的大意是否定一个单一的事件。
At the start of combat, gives a chance for all friendly units to get an effect that nullifies a single attack.
在开始的战斗中,给出了一个机会,让所有友好单位的大意是否定一个单一的事件。
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