Always passes when using a Framebuffer Object.
当使用Framebuffer对象时,测试永远通过。
The framebuffer driver normally has three layers.
帧缓冲区驱动程序通常有三层。
Framebuffer support speeds both drawing and overall performance.
帧缓冲区支持提高了绘图的速度和整体性能。
With the -geometry argument, you can set up a larger framebuffer.
通过- geometry参数,您可以设置更大的framebuffer。
Normally, framebuffer devices give you direct access to the video card's memory.
通常,framebuffer设备都会让您直接访问显卡内存。
This mechanism allows that FBO quickly switch (detach and attach) the framebuffer-attachable images in a FBO.
这种机制允许FBO快速地切换(分离和关联)帧缓存关联图像。
The following diagram shows the connectivity among the framebuffer object, texture object and renderbuffer object.
下面这幅图显示了帧缓存对象、纹理对象和渲染缓存对象之间的联系。
Note that this video mode setting is only examined after the ps3fb framebuffer device loads, since it is a kernel parameter.
注意这种视频模式设置只有在ps 3 fbframebuffer设备加载之后才会进行检查,因为这是一个内核参数。
Reducing the size of the framebuffer actually can help quite a bit—at substantial cost to your screen real estate, of course.
减少framebuffer的大小可以真正大幅度降低内存占用 —当然,代价是屏幕可用区域。
Either of these will give you a screen size reported as 576x384 pixels by the framebuffer device; more on that a little later.
对于这两种设置所给出的屏幕大小,freamebuffer设备都会报告分辨率为 576x384像素;稍后会对此作更多介绍。
It has built-in support for kernel framebuffer, and a very small footprint -- which is very helpful for devices with less memory.
它具有对内核帧缓冲区的内置支持,并占用非常少的资源 ―这非常有助于内存相对较少的设备。
That's when he decided to make his own version of MoviX with the X server for the menus but still using framebuffer for video playing.
就是此时他决定制作自己版本的MoviX:为菜单使用X服务器,但是仍然使用framebuffer来播放视频文件。
Therefore, generic framebuffer code that doesn't explicitly understand the PS3 will break spectacularly if you simply compile it and let it run.
因此,如果您简单地编译并运行通用framebuffer代码,它并不能显式地理解PS 3会这样中断。
One day he tried an ISO of Movix and wanted a complete system for movie playing that can operate on nearly all hardware by using the VESA framebuffer.
有一天他试验了一下Movix的ISO,他希望能有一个完整的系统来播放电影,它可以通过使用VESAframebuffer来操作几乎所有的硬件。
Rather than draw out a character generator structure by hand, I've borrowed font_acorn_8x8.c from the Linux kernel (this is part of the framebuffer driver tree).
我没有手工编写字符生成器结构,而是借用了Linux内核中的font_acorn_8x8 . c中的代码(这是framebuffer驱动程序树的一部分)。
Still, you're pretty much at the margins here; past this, the only way to reclaim memory is to change the underlying structure of the ps3 framebuffer, or the hypervisor, and that's not practical.
您仍然可以进一步压缩内存。除此之外,收回内存的惟一方法是改变ps 3framebuffer或hypervisor的底层结构,而这并不现实。
Still, you're pretty much at the margins here; past this, the only way to reclaim memory is to change the underlying structure of the ps3 framebuffer, or the hypervisor, and that's not practical.
您仍然可以进一步压缩内存。除此之外,收回内存的惟一方法是改变ps 3framebuffer或hypervisor的底层结构,而这并不现实。
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