• Fragment shaders are optional.

    片段着色器可选的。

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  • It is used to draw a very simple triangle with the help of a vertex and fragment shaders.

    用来非常简单三角形一个顶点碎片着色器帮助下

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  • How to write pass-through vertex and fragment shaders for a frame buffer with attached texture?

    如何通过一个附加纹理顶点片段着色器

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  • This includes the ability to define and use vertex and fragment shaders using the GLSL language.

    包括定义使用顶点碎片着色器使用GLSL语言能力

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  • The first incarnation of these were pixel shaders, also known as fragment shaders, where the name still made sense.

    第一化身像素着色器,称为片段着色器,这个名字仍然有意义

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  • Fragment shaders are not able to set the stencil data for a fragment, but they do have control over the color and depth values.

    片段着色不能设置片段模板值,但是确实能够控制片段的颜色深度值。

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  • The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.

    编程图形处理器允许用户编写运行其上的顶点着色程序片断着色程序,取代内置的固定功能渲染流水线实现定制渲染算法。

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  • Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.

    使用合并像素着色器,混合多个纹理而不是用多通道方法

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  • Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.

    使用合并像素着色器,混合多个纹理而不是用多通道方法

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