• You will also love this game if you like: action, gun shooting, shooter games, FPS games, action games.

    一定会喜欢这个游戏如果喜欢动作射击射击游戏FPS游戏,动作游戏。

    youdao

  • Imagine you and mixing your FPS game and you want to avalanche the player with the sound of gunfire and explosions.

    想象下FPS(以每秒帧数形式)游戏加入其中,你用有枪响爆炸的声效秒杀你玩家

    youdao

  • Giants by the Nanjing military Region, jointly developed with Wuxi in China's first military FPS game "glorious mission" has successfully developed.

    南京军区无锡巨人公司联合开发中国第一FPS军事游戏光荣使命》日前研发成功

    youdao

  • It takes the main combined arms nature of the FPS game, and places it within the framework of real-time strategy with a commander handing out orders.

    融合视角射击游戏武装特性其放入指挥官发布命令的实时策略框架

    youdao

  • The second internship I got I attribute to making my own fps game using a free C++ game engine 3D state -- and the fact that I already had a game internship on my resume.

    得到第二实习机会是因为我免费的C++3D游戏引擎自己做了一个FPS游戏出来——同时的简历上已经有了一个游戏公司实习的经验。

    youdao

  • We've reviewed 4 possible implementations, and it seems that there is one of them which you should definitely avoid, and that's the one where a variable FPS dictates the game speed.

    我们评论了4种可行实现其中一应该会明确避免的,就是可变fps控制游戏速度那种。

    youdao

  • Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.

    我们最先解决方法FPS基于固定游戏速度,在低速硬件问题,游戏速度速率都会有丢失。

    youdao

  • Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed.

    一种游戏循环实现就是尽可能运行然后FPS控制游戏速度。

    youdao

  • Using a constant game speed with a maximum FPS is a solution that is easy to implement and keeps the game code simple.

    使用固定的游戏速度最大FPS一个容易实现而且代码简洁解决方案

    youdao

  • Because you don't update your game state every frame, only the visualization, your game will have a higher FPS than with the second method I described.

    对比记述第二方法游戏将会更高FPS

    youdao

  • Perfect FPS for your playing game and HD video recording.

    完美的FPS游戏高清视频录制

    youdao

  • Making the game state independent of the FPS seems to be the best implementation for a game loop.

    基于恒定游戏速度FPS的主循环实现方案简单易学。

    youdao

  • Making the game state independent of the FPS seems to be the best implementation for a game loop.

    基于恒定游戏速度FPS的主循环实现方案简单易学。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定