Meanwhile it must transition franchises designed for long hours of play to the social world, where users play in short bursts.
同时,它必须将适合长时间进行的游戏进行改造,使之适应社交网络。社交游戏玩家每次的游戏时间相对较短。
Meanwhile it must transition franchises designed for long hours of play to the social world, where users play in short bursts.
同时,它必须将适合长时间进行的游戏进行改造,使之适应社交网络。社交游戏玩家每次的游戏时间相对较短。
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