The automata of fuzzy or defuzzization what we study are all finite-state automata so far.
到目前为止,我们所研究的模糊或非模糊的自动机都是有限状态自动机。
The transition of the jumping parameters in systems is governed by a finite-state Markov process.
系统中的跳变参数可以通过有限状态马尔可夫过程来描述。
Finite-state machines, however, have not lent themselves to being reprogrammed readily, thus sacrificing the flexible, general-purpose quality of the von Neumann-based CPU.
不过,有限状态机无法随时重新编程,因此缺少冯诺曼架构CPU的弹性与通用性。
You should look into finite state machines if you have lots of options that trigger other options or actions.
如果您有许多触发其它选项或操作的选项,则应该考虑使用有限状态机。
The finite state machine is a software concept that divides problems into finite states with transitions between them, often triggered by events.
有限状态机是一种软件概念,它将问题分为有限的状态,以及由事件触发的状态之间的转换。
Finite state machines are most useful in situations where behavior is driven by many different types of events, and the response to a particular event depends on the sequence of previous events.
在行为由许多不同类型事件驱动以及对特定事件的响应取决于先前事件发生顺序的情况下,有限状态机最为有用。
You used the finite state machine pattern to design this behavior.
我们使用有限状态机模式设计了这种行为。
Typical language constructs allow for defining a process either in the form of extended flowcharts or finite state machines.
典型的语言构造允许以扩展流程图或者限定状态机器的形式定义流程。
Finite state machines model behavior where responses to future events depend upon previous events.
有限状态机对行为建模,在该模型中,对将来事件的响应取决于先前的事件。
The finite state machine pattern used to design this behavior makes its logic transparent.
设计此行为所用的有限状态机模式使逻辑清晰透明。
These methods will cancel any running timers, delete the tooltip if one has been created, and return the finite state machine to its initial state.
这些方法将取消任何正在运行的计时器,如果已经创建了工具提示,就删除它,并将有限状态机返回到初始状态。
This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
Traditionally, finite state machines have proven helpful in developing programs as diverse as network drivers and compilers.
从传统意义上讲,有限状态机对开发诸如网络驱动程序和编译器这类程序颇有帮助。
The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.
对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。
The discipline imposed by finite state machines adds rigor to the design by replacing tangled logic with straightforward tables, resulting in simpler implementation and easier testing.
有限状态机通过用直观的表格代替复杂的逻辑为设计增加了严密性。
There is a rich body of academic literature in this field (see Resources), but a useful working definition is straightforward. Finite state machines are computer programs that consist of
此领域已出现了大量学术著作(参见参考资料),而有限状态机的实用定义却十分简单明了。
Extending a framework for finite state machines to include hooks for keyboard and network events.
扩展有限状态机的框架,包含键盘和网络事件的关联函数。
One possible next development step might involve refactoring the FadingTooltip code to move the basic machinery of the finite state machine into a separate object.
一个可能的开发步骤是对FadingTooltip代码进行重构,将有限状态机的基本机制转移到一个单独的对象中。
Two common representations of finite state machines are.
有限状态机的两种常见表示为。
The rest of this article focuses on designing the FadingTooltip widget as a finite state machine.
本文后面的内容将着重于介绍如何将FadingTooltip小部件设计为一个有限状态机。
No actions or transition are needed in this situation; you just want the finite state machine to ignore mouseout events in Inactive state, as shown in Listing 5.
在这种情况下,不需要操作或转换;只需让有限状态机忽略inactive状态中的mouseout事件,如清单5所示。
The function will return the current state, leaving the finite state machine in FadeIn state, until the tooltip's opacity reaches the maximum opacity parameter.
这个函数将返回当前状态,让有限状态机保持在FadeIn状态,直到工具提示的不透明度到达最大不透明度参数。
This would cycle your finite state machine through each of its states, returning to Inactive state with the cursor still over the HTML element.
这会让有限状态机经历它的所有状态,返回到Inactive 状态,而鼠标仍然停留在HTML元素上。
Perhaps there is a bug in a finite state machine within Internet Explorer that generates cursor events, or perhaps that browser does not keep track of its state internally.
有限状态机在InternetExplorer中处理鼠标事件时可能出现bug,或者浏览器在内部无法跟踪它的状态。
Finite state machines are an organizing principle for those who design and implement complex behavior in event-driven programs, such as network adapters and compilers.
有限状态机很早就已用作设计和实现事件驱动的程序(比如网络适配器和编译器)内复杂行为的组织原则。
To ensure that oyur finite state machine hooks cursor events in all popular browsers, you'll need to implement three different event models.
为了确保您的有限状态机可以连接到所有流行的浏览器中的鼠标事件,需要实现三个不同的事件模型。
Developers have used the finite state machine design pattern to organize event-driven programs like this.
开发人员可以使用有限状态机设计模式来组织这样的事件驱动程序。
This article concludes with some observations about performance, and ideas for further development of finite state machines for browser-based applications.
本文最后要考察一下性能,并对用有限状态机进一步开发基于浏览器的应用程序提供一些思路。
The idea of using of model programs and state space exploration is a natural extension of finite state machine based techniques that fits well with black-box testing of software.
使用模型编程与状态间隔探测的思想对于以软件黑盒测试技术为基础的有限状态机是一种自然的扩充。
The idea of using of model programs and state space exploration is a natural extension of finite state machine based techniques that fits well with black-box testing of software.
使用模型编程与状态间隔探测的思想对于以软件黑盒测试技术为基础的有限状态机是一种自然的扩充。
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