• Below is the final render...

    以下是最后的效果图。

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  • Here is the final render.

    这是最终的渲染结果。

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  • And this is the final render plant.

    这是最后渲染出来的植物。

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  • Not we are ready to perform the final render of the car element.

    现在我们准备好了渲染小车这个元素。

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  • For the final render I used a basic scanned image to composite onto...

    最后的渲染,我使用了基本的扫描线渲染,然后合成。

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  • Now its time to render the final image. Below you can see the preset I use for the final rendering.

    现在该是渲染最终图像的时候了,下图你将看到我使用的最终渲染图像的设置。

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  • We're then able to begin to build up our scene states for render pass creation and take our final render passes into comp.

    然后,我们可以开始建立渲染通道创建的场景状态,并将最终的渲染传递到comp。

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  • We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render.

    我们将开始学习如何准备渲染的资产,并继续一路过关斩将,以执行工作后最终渲染。

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  • This step is linked with the final render step, so we will simply create a background image one at a time with specified parameters, then automate this generation process frame by frame.

    此步骤与最终渲染步骤关联,因此我们将使用指定参数一次仅创建一个背景图像,然后逐帧自动进行此生成过程。

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  • Next came a very impotent stage in the process in which I prepared models to act as the small and medium details to be spread all around my scene to achieve a realistic look in the final render.

    接下来的渲染过程比较简单,我将准备好的小细节模型散布到场景中使最终渲染效果看上去更真实。

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  • Or are you waiting to give it a try at the Apple store before you render your final judgment?

    或者说在你做最终决定之前,是否期待在苹果的店内试用下iPad2.0呢?

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  • Architecture illustrations are time consuming so I wanted to be careful not to render something that I ultimately wouldn't use in the final composition.

    建筑图是很费时间的,所以我很小心,以免制作一些我最后构图中用不到的渲染。

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  • Last step is to put some furniture in and set up a high render for final image.

    最后一步是放一些家具,以及进行最终高质量渲染。

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  • You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image.

    您还将学习一些更先进的照明技术,并学习如何添加气氛到您的场景,并给出了最终的图像。

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  • Here is an almost ready render with the final mood as I like and needed for my day version view.

    这是一张几乎完成的渲染,是我喜欢的基调,也是我需要的白天景象。

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  • Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.

    色调映射执行两处代码;一处是在渲染中作为最终着色器的一部分传给合成的耀光纹理到场景中,一处是作为光亮过滤器的一部分。

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  • Use a batch process to render the final graphics.

    使用批处理过程,使最后的图表。

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  • This implies very long render times for each single test, but this is the only way to avoid bad surprises in the final images.

    这就意味着每一次单独的测试都需要很长的渲染时间,但是这是避免最后效果图出错的唯一方式。

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  • Probably here the "secret" is to respect the light conditions that we have in our render and find a reference with the same characteristics, this will give more sense to our final result.

    或许做出好的效果图的秘密就是参照一样的效果图来制造我们的灯光环境。

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  • Once we're finished setting up the basic look, we can go about configuring the render globals for the final quality (Fig. 15).

    一旦我们完成了基础的效果设置,就可以开始为最终品质渲染设置参数(如图15所示)。

    youdao

  • Once we're finished setting up the basic look, we can go about configuring the render globals for the final quality (Fig. 15).

    一旦我们完成了基础的效果设置,就可以开始为最终品质渲染设置参数(如图15所示)。

    youdao

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