• Below is the final render...

    以下最后效果图

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  • Here is the final render.

    最终渲染结果

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  • And this is the final render plant.

    最后渲染出来植物

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  • Not we are ready to perform the final render of the car element.

    现在我们准备好了渲染小车这个元素。

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  • For the final render I used a basic scanned image to composite onto...

    最后渲染使用基本扫描线渲染,然后合成。

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  • Now its time to render the final image. Below you can see the preset I use for the final rendering.

    现在渲染最终图像时候了,下图看到使用的最终渲染图像的设置

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  • We're then able to begin to build up our scene states for render pass creation and take our final render passes into comp.

    然后我们可以开始建立渲染通道创建场景状态最终的渲染传递comp

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  • We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render.

    我们开始学习如何准备渲染资产继续一路过关斩将,以执行工作后最终渲染

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  • This step is linked with the final render step, so we will simply create a background image one at a time with specified parameters, then automate this generation process frame by frame.

    步骤最终渲染步骤关联因此我们使用指定参数创建一个背景图像然后自动进行生成过程

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  • Next came a very impotent stage in the process in which I prepared models to act as the small and medium details to be spread all around my scene to achieve a realistic look in the final render.

    接下来的渲染过程比较简单,准备好的细节模型散布场景使最终渲染效果看上去真实。

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  • Or are you waiting to give it a try at the Apple store before you render your final judgment?

    或者说最终决定之前,是否期待苹果店内试用iPad2.0呢?

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  • Architecture illustrations are time consuming so I wanted to be careful not to render something that I ultimately wouldn't use in the final composition.

    建筑很费时间的,所以小心,以免制作一些最后构图中用不到渲染

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  • Last step is to put some furniture in and set up a high render for final image.

    最后一步一些家具以及进行最终质量渲染

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  • You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image.

    学习一些先进照明技术学习如何添加气氛场景,并给出最终的图像。

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  • Here is an almost ready render with the final mood as I like and needed for my day version view.

    一张几乎完成渲染喜欢基调,也是需要白天景象

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  • Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.

    色调映射执行代码渲染作为最终着色器一部分传给合成耀光纹理场景中,一处是作为光亮过滤器的一部分。

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  • Use a batch process to render the final graphics.

    使用处理过程使最后图表

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  • This implies very long render times for each single test, but this is the only way to avoid bad surprises in the final images.

    意味着一次单独测试都需要长的渲染时间,但是避免最后效果图出错的唯一方式

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  • Probably here the "secret" is to respect the light conditions that we have in our render and find a reference with the same characteristics, this will give more sense to our final result.

    或许做出好的效果图秘密就是参照一样的效果图来制造我们灯光环境

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  • Once we're finished setting up the basic look, we can go about configuring the render globals for the final quality (Fig. 15).

    一旦我们完成基础效果设置可以开始最终品质渲染设置参数(如图15所示)。

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  • Once we're finished setting up the basic look, we can go about configuring the render globals for the final quality (Fig. 15).

    一旦我们完成基础效果设置可以开始最终品质渲染设置参数(如图15所示)。

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