• This paper makes an analysis of the characteristics of vector linear symbol and its basic components in GIS field, and puts forward a general filling algorithm.

    该文分析了GIS中矢量线状符号的特点与基本构成,提出了一种高效且通用的矢量线状符号的填充算法。

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  • This paper presents a new filling algorithm for vertex chain code.

    该文提出一种填充算法,解决了顶点链编码表示区域的填充问题。

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  • The paper analyzes two questions of the classical region filling algorithm.

    首先分析了经典的区域填充算法的两个问题。

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  • This paper presents a new polygon filling algorithm based on vertex storage types.

    提出了一种基于顶点存储类型的多边形填充算法。

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  • The paper proposed a region filling algorithm based on crack chain code description.

    提出了一种基于缝隙码的区域填充算法。

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  • In this paper an anisotropic hole filling algorithm for triangle mesh models is proposed.

    提出一种用于三角网格模型的各向异性孔洞修补算法。

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  • A fast polygon - filling algorithm named the improved edge flag algorithm is described in detail in this paper.

    本文详细描述了一种快速多边形填充算法——改进的边标志算法。

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  • Edge filling algorithm is one of scan conversion algorithm. The thought of Edge filling is distinct and its structure is simple.

    边缘填充是一类多边形扫描转换算法,算法思路清晰,结构简单。

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  • Chapter 2 discusses a basic operation of image processing, i. e. region filling. A mended region filling algorithm is introduced.

    第二章讨论图像和图形处理中的一个基本操作——区域填充,提出了一种改进的区域填充算法。

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  • This article mainly introduces the pixel filling algorithm in pixel-processing-unit in CIG system and its FPGA realization technique.

    主要介绍了CIG象素处理中象素填充的算法及其FPGA实现技术。

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  • This algorithm can be used to fill in any desired region and its filling efficiency is close to that of standard rectangle filling algorithm.

    该算法可适用于任意形状区域的填充,且在填充效率上非常接近仅适用于矩形区域填充的标准矩形填充算法。

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  • In order to fill contours fast and conveniently, a new automatic filling algorithm between contours based on triangulation irregular net was proposed.

    为了快速方便地进行等值线自动填充,提出了一种基于不规则三角网的等值线自动填充算法。

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  • A hole filling algorithm based on contours information is presented, and it conquers the limitation of the conventional ones to recognize the hole region automatically.

    为了克服传统填充算法无法自动识别孔洞区域的不足,提出了一种基于边界信息的孔洞填充算法。

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  • This paper extends the concept of monotone chain in computational geometry. It presents a new polygon scanning fill algorithm, polygon filling algorithm based on monotony chain.

    通过扩展计算几何中“单调链”概念,提出了一种新的多边形扫描线填充算法,即基于单调链的扫描线多边形填充算法。

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  • Filling algorithm of the complex connecting area is studied and a new scan line algorithm for filling area is presented.

    对复连通区域填充算法进行了细致的研究,提出一种新的扫描线填充算法。

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  • Traditional scan-line Polygon-Filling Algorithm can only deal with horizontal scan-lines and can only fill a polygon line by line.

    传统的扫描线多边形填充算法只适用于水平扫描线的逐行填充。

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  • Filling algorithm for complex regions is studied to reduce the number of filling lines and improve the efficiency of laser processing.

    为减少填充线段和提高激光加工效率,对复杂区域的填充算法进行了研究。

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  • Filling algorithm for complex regions is studied to reduce the number of filling lines and improve the efficiency of laser processing.

    为减少填充线段和提高激光加工效率,对复杂区域的填充算法进行了研究。

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