It tells you which particular event occurred on which node.
它会告诉您哪个节点上发生了什么事件。
Also, the event occurrences on one node of the cluster are propagated to all nodes in the cluster and corrective action can be easily taken.
而且,可以将集群中一个节点上发生的事件通知给其他节点,从而可以轻松采取纠正措施。
This event is not transmitted to other nodes in the cluster and is notified only to the node on which the event actually occurred.
本事件不会传递给集群中的其他节点,只会发送给发生此事件的节点。
Obtain the text node values if the event type is text and set the text node values on the corresponding TextView widgets.
如果事件类型为Text则获得文本节点值,并在相应的TextView小部件上设置文本节点值。
All these timer event messages are sent on to the "BuildTimeoutMessage" compute node for further processing. All we need to do in this node is to move the timeout message to the XML domain.
所有这些计时器事件消息都将发送到“BuildTimeout Message”计算节点进行进一步处理。
The method shown in Listing 20 can be used to ignore the onClick event by simply returning if a disabled node was clicked on.
清单20 中所示的方法可用来忽略onClick事件,只返回某个被禁用了的节点是否被单击。
Using Action handler, attached to a task node enter event to create multiple node instances 10, based on the process instance variables.
使用动作处理器(Action handler):附加到任务节点的进入事件(enter event),基于流程实例变量创建多个节点实例10。
When a user clicks on a closed node, the onClick event of the target node is bubbled up by the browser to the main onClick handler of the widget's controller code.
当用户单击某个关闭的节点时,浏览器会将目标节点的onClick事件(通过气泡)传递给小组件控制器代码的主onclick处理程序。
Each path from a chance node (uncertain event) is given a weight representing the probability of outcome listed on that path to occur.
每个机会节点(不确定事件)都被赋予一定比重,比重代表事件结果发生的可能性。
Based on Sensor node, Script node and event transfer of VRML, a virtual assembly of complicated machine can be realized. But the process is rather cockamamie.
基于VRML的检测节点、脚本节点以及事件传递机制,可以实现较为复杂的虚拟机械装配,但实现过程较为繁琐。
Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.
第二章介绍了虚拟现实建模语言VRML的核心原理和体系结构,并对VRML中的一些重要概念如节点、场景图结构、事件体系、扩展机制等作了详细介绍。
Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.
第二章介绍了虚拟现实建模语言VRML的核心原理和体系结构,并对VRML中的一些重要概念如节点、场景图结构、事件体系、扩展机制等作了详细介绍。
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