Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.
算法利用伪随机数产生经过模型中心的直线,选取以直线与模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点的重心来嵌入水印信息。
Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.
算法利用伪随机数产生经过模型中心的直线,选取以直线与模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点的重心来嵌入水印信息。
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