Increased the chance of elemental damage suffixes on weapons.
增加武器的元素攻击的机会。
Increased the level and the damage for certain high level elemental damage affixes.
增加等级、伤害和某些高等级元素伤害的附加属性。
Elemental damage: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.
元素伤害:增加例如陷阱、黑箭、爆炸射击造成的奥术、火焰、冰霜、自然与暗影伤害。
Mastery: Essence of the Viper now increases all damage you deal by 8% (down from 20%). Each point of Mastery increases elemental damage by 1%, down from 2.5%.
专精:毒蛇精华现在增加你所有的伤害8%(从20%下调),每点专精点数增加元素伤害1%(从2.5%下调)
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
元素之誓:除了已有的效果之外,当元素集中(节能施法)效果存在时,还增加萨满的法术伤害5/10%。
Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
元素护盾会正确的按百分比减少物理伤害。
Elemental Mastery now gives your Fire, Frost, and Nature damage spells a 15% (down from 20%) increased critical strike chance for 15 SEC.
元素掌握现在使你火焰,冰霜,自然伤害性法术暴击几率提高15%(从20%调低),持续15秒。
Q. With Elemental Fury becoming a passive for Elemental shaman, will Enhancement be seeing more physical based damage?
元素之怒变成了元素萨满的被动奖励,增强萨满是不是能获得更多基于物理的伤害?
Weapons that use Focus skills for Mastery (elemental weapons) now use the correct stats for damage (i. e. Shadow Daggers are now DEX based)
基于技能掌握的武器(元素武器)不再有元素伤害类型了。
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
元素结界:从只对自然火焰冰霜伤害降低改变为降低所有伤害2/4/6%。
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
元素结界:从只对自然火焰冰霜伤害降低改变为降低所有伤害2/4/6%。
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