Design patterns, regarded as the "edge" part for object-oriented technology, are usually the repeatable and effable solutions for particular questions under the specific scenes.
设计模式被认为是面向对象技术的“刀刃”部分,是针对在特定场景下,特定问题的可重复、可表达的解决方案。
Design patterns, regarded as the "edge" part for object-oriented technology, are usually the repeatable and effable solutions for particular questions under the specific scenes.
设计模式被认为是面向对象技术的“刀刃”部分,是针对在特定场景下,特定问题的可重复、可表达的解决方案。
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