• Throughput issues are generally caused by increased wait time during request processing due to contention of resources (CPU, memory, disk, thread pool, connection pool, etc.).

    吞吐量问题通常处理请求期间因为争用资源(CPU内存硬盘线程连接)而导致等待时间增加所引起的。

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  • Performance issues arose through slower response time due to marshaling and passing the data.

    由于数据的编组传递,降低了响应时间导致性能问题

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  • A similar downfall is poised to happen again because the underlying process issues and discrepancies are usually not addressed due to time constraints and lack of resources.

    类似崩溃随时准备再次发生因为由于时间约束资源缺乏,基本过程问题差异通常没有得到解决

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  • Over time, configuration for a server can change due to various issues, fixes, and troubleshooting.

    随着时间推移,服务器配置由于各种问题修理故障检修而更改

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  • There were also issues doing manual transactions, as there were frequent time outs due to no response from the server.

    另外在执行手工事务会出问题,常常由于服务器没有响应而超时。

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  • Game will no longer create new vacation NPCs each time a lot is visited which was causing many issues due to character file overload.

    游戏不再每次访问旅游地点的时候都创建新的NPC档案,因为引发很多问题造成档案文件超载。

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  • Game will no longer create new vacation NPCs each time a lot is visited which was causing many issues due to character file overload.

    游戏不再每次访问旅游地点的时候都创建新的NPC档案,因为引发很多问题造成档案文件超载。

    youdao

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