A vector drawing is like a pencil drawing where you take a pencil from one point to another and connect the points with straight lines, curved lines, rectangles, and ellipses.
矢量作图更像是用铅笔画画,先拿铅笔确定一些点,然后用直线、曲线、方框和椭圆框连接这些点。
I've read few (old) posts and tutorials about drawing lines and points in WPF 3d.
我读过一些文章和教程(旧)绘制的线和点在WPF3d。
There is an optimum area of the curves that will become apparent when you start drawing load lines and picking bias points.
存在一个最佳的曲线领域将变得很明显当你开始画载重线和采摘偏见点。
Drawing lines and points in 3d space still impossible with pure WPF?
画线和点在三维空间中仍然不可能与纯w PF ?
Drawing lines and points in 3d space still impossible with pure WPF?
画线和点在三维空间中仍然不可能与纯w PF ?
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