As you see in Figure 4, The solution to the point-in-polygon problem is to draw a horizontal line starting at the point in question.
如图4中所示,点包容问题的解决方案是绘制一条从所关注的点开始的水平线。
Draw another polygon on top of the player interface. Repeat Step 36, adding texture and layer styles.
画出另一个多边形上的球员的界面。重复步骤36,增加纹理和层风格。
This code will draw a feedback polyline and in the sixth map mouse up a polygon will be created and drawn as shown.
这些代码将会绘制一个反馈的线,当鼠标第六次谈起的的时候,将会创建一个多边形,绘制效果如下所示。
A simple linear gradient is easy: draw a quadrilateral polygon with two of its vertices set to one color and two of its vertices set to a second color.
简单线性梯度很容易:画一个四边形多边形的两个顶点设置为一个颜色和它的两个顶点设置为第二个颜色。
Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.
多分辨率模型表面简化算法用一简单的模型来近似表示原始的高分辨率模型,减少模型表示的多边形数,从而加速场景绘制。
Requirements can draw a straight line, arc, elliptical arc, polygon, to custom colors.
实现一个画图程序。要求能够画直线,圆弧,椭圆弧,多边形,能够自定义颜色。
Requirements can draw a straight line, arc, elliptical arc, polygon, to custom colors.
实现一个画图程序。要求能够画直线,圆弧,椭圆弧,多边形,能够自定义颜色。
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