• The paper provides process and parts of program including drawing 3D scene, application of double buffer technique, transformation of coordination etc.

    给出场景绘制缓存技术运用坐标转换过程部分实现代码。

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  • We solve the flicker problem when playing animation by the double-buffer technique.

    我们通过缓冲技术解决播放动画闪烁问题

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  • We solve the flicker problem when playing animation by the double-buffer technique.

    我们通过缓冲技术解决播放动画闪烁问题

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