• The research of distributed virtual environment has been a hot issue of computer graphics research.

    分布式虚拟环境的研究已成为计算机图形学研究的一个热点。

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  • The local lag method is an important technique to maintain the consistency in a distributed virtual environment.

    本地滞后方法是缓解分布式虚拟环境一致性问题的重要技术。

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  • This paper details with the study of the whole procedure of synthetic ground environment in distributed virtual environment.

    详细阐述了分布式虚拟环境中综合地面环境研究的各个方面。

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  • Avatars near the boundary can't interact with each other after distributed virtual environment has divided up some sub-regions.

    分布式虚拟环境在划分区域后,区域边界附近的化身不能实时交换动态信息。

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  • This Paper researches the obstacle avoidance behavior of computer generated actor travelling in the distributed virtual environment.

    文章对计算机生成角色在分布式虚拟环境中行进时的障碍规避进行了研究。

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  • Based on the analysis of XML routing techniques, a new method is presented to implement distributed virtual environment using XML routing.

    在对XML路由技术进行研究和分析的基础上,提出一种基于XML路由的分布式虚拟环境系统构建方法。

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  • The implementation of this scheme in a distributed virtual environment has quite a few advantages, including scalability, direction flexibility and user adapted HRTF etc.

    基于以上算法,最后给出了分布式实现的一种可能途径并分析了该方案的优点,如可扩展性、声源方向的灵活性及HRTF可选性等。

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  • This paper introduces the technology of Interest Management in Distributed Virtual Environment, and issues the technology of multi-threshold DR(Dead Reckon) based on the environment.

    减少网络通讯负载一直是分布式虚拟现实致力解决的问题,本文基于分布式虚拟环境介绍了兴趣管理技术,并提出了多阈值DR技术的思想。

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  • The research and development of fitness equipment embedded system based on distributed virtual environment is a new try in the field of fitness equipment with virtual environment technology.

    基于分布式虚拟环境的健身器材嵌入式系统的研究与开发是虚拟环境技术应用于健身器材领域的一个尝试。

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  • This paper is mainly a research on time consistence in Distributed Virtual Environment. Some clock synchronizations are introduced in it. Combined with practice, the result is proposed at last.

    要做到时空一致,时间一致是关键,本文主要对分布式虚拟环境中时间一致性进行了研究,介绍了几种时间同步的方案,并结合实际应用,给出了实验的结论。

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  • Data exchange between entities, which lying in the same AOI region and belonging to the different node machine (entity manager), must consume network bandwidth in Distributed Virtual Environment.

    分布式虚拟环境中,位于同一个AOI中的实体需要进行数据交换,若它们属于不同的节点机(实体管理器),就会占用网络资源。

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  • In this article a method for converting raster image into vector drawing is introduced based on the application of simulated entity in distributed virtual battle field environment.

    该文通过对分布式虚拟战场环境中仿真实体及其应用研究的开发应用,对光栅图像地图转化成矢量数据地图的方法进行研究。

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  • The distributed integration of geographical models is one of the main objectives of the virtual geographical environment.

    地理模型分布式集成是虚拟地理环境研究的主要内容之一。

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  • The increasing application demand of distributed virtual GIS in terrain landscape and military has made real-time interactive browsing massive terrain data in large areas under network environment.

    随着分布式虚拟GIS在仿真和军事中的应用需求,大范围,海量地形数据在网络环境下实时绘制技术成为GIS研究的重点之一。

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  • Based on the concept of virtual enterprise, it is necessary to develop a proper product definition model for collaborative product development system in distributed environment.

    基于虚拟企业的思想,分布式环境下的协同产品开发系统迫切需要有一个合理的产品定义模型。

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  • The interaction of different fields? Simulation tools in distributed environment is the key technology to realize the supporting platform of virtual prototyping (VP).

    分布环境下不同领域之间的仿真工具的交互是实现虚拟样机(VP)支撑环境的关键技术。

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  • In this paper, the integrated frame and the achievement of information system of virtual enterprise are studied on distributed compute environment.

    本论文主要研究分布计算环境下虚拟企业集成框架及信息系统的实现。

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  • So how to define and manage these distributed heterogeneous models uniformly, and how to integrate into the virtual geographical environment system, still remain the problems to be solved urgently.

    因此,如何将这些分布式异构地理模型进行统一表达、管理并集成到虚拟地理环境系统中,是当前亟待解决的难点问题。

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  • The main works are as follows:Firstly, the configuration of Distributed Virtual Ocean Battlefield Environment was studied.

    首先研究了虚拟海洋战场环境的系统组成。

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  • The speed of collision detection, and the delay and bandwidth of network are the main problems in distributed virtual assembly environment.

    碰撞检测速度、网络延时和网络带宽对碰撞检测的限制是分布式虚拟装配系统中碰撞检测面临的主要问题。

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  • The emergence of internet-based Virtual Computing Environment (iVCE) makes it possible to integrate distributed and heterogeneous computing resources.

    如何设计并实现一个能适应虚拟计算环境需求的健壮、高效、安全的目录服务是本文的研究内容。

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  • The emergence of internet-based Virtual Computing Environment (iVCE) makes it possible to integrate distributed and heterogeneous computing resources.

    如何设计并实现一个能适应虚拟计算环境需求的健壮、高效、安全的目录服务是本文的研究内容。

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