• Topics include baking displacement maps from combined geometry, rendering the results, correct AO passes, and more.

    主题包括烘烤的综合几何位移贴图,渲染结果,通过正确的AO通道,等等。

    youdao

  • I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.

    我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。

    youdao

  • Now we do this whole bullet thing a few times over. Make sure to move them around and then use the displacement maps so that they come out differently.

    然后我们将做子弹孔的步骤重复几次,要确保将子弹孔移到不同的地方,然后给他们应用置换命令,这样让他们看上去都不同。

    youdao

  • The process of parallax mapping requires that, for each pixel drawn, a texture coordinate, used to index one or more texture maps, be corrected by some displacement.

    视差贴图技术的过程有以下要求:对每个像素都做处理中,一个贴图坐标能被多张贴图使用,并且能做一些偏移。

    youdao

  • The process of parallax mapping requires that, for each pixel drawn, a texture coordinate, used to index one or more texture maps, be corrected by some displacement.

    视差贴图技术的过程有以下要求:对每个像素都做处理中,一个贴图坐标能被多张贴图使用,并且能做一些偏移。

    youdao

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