In this paper, three-dimensional seismic data field of direct volume rendering-Ray Casting Algorithm is mainly studied.
本文主要研究三维地震数据场的直接体绘制方法——光线投射算法。
Nanocrystalline nickel was synthesized by direct current electrodeposition. The microstructure of nanocrystalline nickel was studied by TEM and X-ray diffraction.
采用直流电沉积法制备了纳米晶体镍,用TEM和X -射线衍射等方法研究镀镍层的微观结构。
Results The main portal vein appearance was accordant with 3d ce MRP and direct X-ray portography in all cases.
结果3dCEMRP和直接门静脉造影显示门静脉主干的结果完全一致。
The physician USES X-ray guidance, called fluoroscopy, to direct a small needle into the facet joint.
医生使用龚x -线的引导(透视),将细针穿到关节突关节。
Direct testing for a passive surface can be accomplished by X-ray Photoelectron Spectroscopy (XPS) testing which is used to measure the oxidation states of elements found on the metal surface.
钝化表面的直接检测可通过X射线光电子光谱法(XPS)检测来实现,该方法通常用于金属表面发现的元素的氧化状态。
Our results also indicate that there is no direct relation between the rises of soft X ray loops and the X point.
结果还表明,耀斑环上升和重联点上升之间没有直接的联系。
Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.
最后,将处理后的水体和地层数据合并,并通过直接体绘制中的光线投射算法有效地实现了水声体数据的三维可视化。
A direct tracing method of the laser ray-path is provided.
提供了一种激光光路的直接追踪方法。
In this paper, the necessary discussion and extension are made on the standardized definite integral definition of joint probability of neighborhood theory in direct methods of X-ray crystallography.
对X光晶体学直接法中的毗邻理论联合概率标准化定积分的定义做了必要的讨论和扩充。
The direct volume imaging (DVI) means the reconstruction of volume data from a series of cone beam X ray 2d projections.
对由锥形束x线投影重建体积数据的直接体积成像方法进行了理论研究。
The structures of drug-target complexes obtained by X-ray crystallography provide direct and convictive evidences for drug design.
利用晶体X射线衍射的方法获得药物与靶标复合物的结构,为药物设计提供最直接有力的依据。
Ray casting is an important algorithm in direct volume rendering, but it has the disadvantages of the large amount of computation and inefficient computation of sampling-points.
光线投射法是一种重要的体绘制算法,但直线上采样点的确定和采样值计算是非常费时的,也是影响体绘制实时性的重要因素。
Ray casting is an important algorithm in direct volume rendering, but it has the disadvantages of the large amount of computation and inefficient computation of sampling-points.
光线投射法是一种重要的体绘制算法,但直线上采样点的确定和采样值计算是非常费时的,也是影响体绘制实时性的重要因素。
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