• Until now, this technique could only be used to manufacture two-dimensional objects.

    到目前为止,该技术还只能用于构建二维的结构。

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  • Another realistic touch was using three-dimensional objects on the set, like rocks and bushes as opposed to two-dimensional painted scenery.

    另一种现实主义手法是在布景中使用三维物体,如岩石和灌木,而不是二维绘制风景。

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  • Finally, three-dimensional objects are displayed on a two-dimensional screen.

    最后,三维对象被显示在二维屏幕上。

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  • Autocad models, X3D, and other three-dimensional objects still need a custom renderer.

    Autocad模型、X3D和其他三维对象仍然需要专门的呈现工具。

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  • But until now, this technique could only be used to manufacture two-dimensional objects.

    但是到目前为止,该技术还只能用于构建二维的结构。

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  • Program of three-dimensional objects free rotation , and I hope to beginners certain references.

    程序实现了对三维物体的自由旋转功能,希望对初学者起一定参考作用。

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  • So, we have mostly focused on the use of parametric equations just for one dimensional objects, lines, and curves.

    我们主要还是关注,参数方程的运用,主要是一维的,比如直线、曲线等。

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  • Like most people with a high tolerance for clutter15, George maintains a basic trust in three-dimensional objects.

    和大多数对杂乱无序无所谓的人一样,乔治对三维的立体事物抱有一种基本的信任。

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  • Teachers and families can collect three-dimensional objects such as cans, cartons, boxes, and balls to create a shape-scape.

    老师和家长可以收集三维物品如罐头、纸箱、盒子和球去制作图形景观。

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  • Take the time and care to treat them not as numbers, not as transactions, not as one-dimensional objects, but as real, living people.

    不要当他们是数字,或是某种交易,也不是一维空间的物体,他们是真实的、活生生的人,需要花时间去善待。

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  • In order to measure the shape of three-dimensional objects, a non-contact system based on binary-code light projection method was developed.

    建立了一个基于二进制编码结构光的三维形貌测量系统,推导了测量系统的物象关系式,并对测量系统进行了标定。

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  • Dr Perelman proved Poincaré's conjecture by taking an equation normally used to model heat dissipation in three-dimensional objects, known as Ricci flow.

    佩雷尔曼博士利用广为人知的“瑞奇流(Ricci flow)”这样一个热方程来证明了庞加莱猜想。

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  • Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results.

    普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。

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  • Compared with traditional stereo vision, rotational stereo takes advantages of lower cost, less calibration and being easy to reconstruct entire three-dimensional objects.

    相对于传统立体视觉,旋转立体视觉具有标定次数少、成本低、易于对物体实现整体重建等优点。

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  • The existing occlusion models such as LOS and ROC are all based on the RCC (Region Connection Calculus) theory, which is not suitable for handling multi-dimensional objects.

    LOS和ROC等现有的遮蔽关系模型都是基于RCC(区域连接演算)的,因而不能支持混合维空间对象。

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  • With its characteristics such as strong detailing ability, and simple storage, 3D point cloud model has been one of the most commonly used three-dimensional objects in CAD/CG.

    点云模型由于具备表示三维细节能力强、存储简单等特点,成为CAD/CG最常用的三维物体表示模型之一。

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  • Researchers have demonstrated for the first time they were able to cloak three-dimensional objects using artificially engineered materials that redirect light around the objects.

    研究者已经第一次证明他们能够使用能够改变物体周围光线方向的人造工程材料来伪装三维立体物体。

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  • The numerical method of coupled boundary integral equation and finite element has been used to compute the forces of wave diffraction and radiation on large two dimensional objects.

    本文中采用边界积分方程和有限元耦合的数值方法,计算了二维波浪绕射和辐射问题。

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  • The numerical method of coupled boundary integral equation and finite element has been used to compute the forces of wave diffraction and radiation on large two dimensional objects.

    本文中采用边界积分方程和有限元耦合的数值方法,计算了二维波浪绕射和辐射问题。

    youdao

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