• Specifies the source device context.

    指定源设备顶下文。

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  • Releases the handle to the device context.

    释放设备上下文的句柄。

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  • These are all attributes that are part of the device context.

    这些都是作为关联设备一部分的属性。

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  • Now let's create a memory device context and select a new bitmap.

    现在,让我们创建一个内存设备上下文,然后选择一个新的位图。

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  • GDI draws lines using the current pen selected in the device context.

    gdi用当前选进关联设备的画笔绘制直线。

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  • Do not delete a brush that is currently selected in a device context.

    不要删除当前选进关联设备的画刷。

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  • Retrieves the device context into which the current bitmap is selected.

    得到选入当前位图的设备描述表。

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  • The line width and this line style are not attributes of the device context.

    线宽和线的风格不是关联设备的属性。

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  • You should always restore the object that you replaced in the device context.

    你只要在设备环境中替换了某一对象,你都应该恢复它。

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  • If a brush is used, it is the selected brush in the destination device context.

    如果用到画刷,应使用目标设备上下文中选定的画刷。

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  • Later on, you deselect the pen object from the device context and destroy the object.

    稍后,你从关联设备取消画笔对象并销毁该对象。

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  • In the default device context, the current position is initially set to the point (0, 0).

    在缺省的关联设备中,当前位置被初始地设置为点(0,0)。

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  • When we are through with the font, we should restore the old font back into the device context.

    当我们不使用这个字体的时候,我们应该在设备环境中恢复它以前的字体。

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  • The current pen selected in the device context is considered an attribute of the device context.

    选进关联设备的当前画笔被认为是关联设备的属性。

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  • The device context contains many "attributes" that determine how the GDI functions work on the device.

    关联设备包含许多确定gdi函数如何在设备上工作的属性。

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  • Draws the specified text at the specified location, using the specified device context, color, and font.

    使用指定的设备上下文、颜色和字体在指定位置绘制指定文本。

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  • For all Set functions, there are Get functions that let you obtain the current device context attributes.

    对于所有的set函数,有让你获得当前关联设备属性的的Get函数。

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  • All attributes of the device context have default values that are set when the device context is obtained.

    关联设备的所有属性有缺省值,当关联设备被获得时它们被设置。

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  • When a memory device context is created, GDI automatically selects a 1-by-1 monochrome stock bitmap for it.

    当内存设备环境创建后,GDI会自动为它装载一个黑白位图。

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  • Provides the size, in pixels, of the specified text drawn with the specified font in the specified device context.

    提供在指定的装置内容中以指定的字型绘制之文字的大小 (以像素为单位)。

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  • Later in this chapter, we'll look at the DEVCAPS1 program, which obtains other, more general, device context information.

    在本章后面,我们将看到DEVCAPS 1程序,它获得其它更一般的关联设备信息。

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  • Because the bitmap is compatible with the device, a memory DC is also sometimes referred to as a compatible device context.

    由于位图是与设备共存,内存设备环境有些时候被称之为共存设备环境。

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  • Creates a memory-device context that is compatible with another device context. You can use it to prepare images in memory.

    创建内存设备上下文,与另一个设备上下文匹配。可以用它在内存中准备图像。

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  • Environment context, device context and user context were researched to promote computing systems' initiative and intelligence.

    利用环境上下文、设备上下文、用户上下文提高计算系统主动性和智能性。

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  • GDI output functions can be used with a memory device context only if a bitmap has been created and selected into that context.

    GDI的输出函数只有当内存设备环境上有了位图画布之后,才能进行输出。

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  • Although these functions are considered to be part of GDI, unlike most GDI functions they do not require a handle to a device context.

    尽管这些函数被认为是GDI的一部分,但是并不像大多数gdi函数,它们不需要关联设备句柄。

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  • Draws the specified text within the specified bounds using the specified device context, font, color, back color, and formatting instructions.

    使用指定的装置内容、字型、色彩和格式化指示,在指定的界限之内绘制指定的文字。

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  • Functions that get (or create) and release (or destroy) a device context as we saw in earlier chapters, you need a handle to a device context in order to draw.

    获得(或创建)和释放(或销毁)关联设备的函数-正如我们在前几章看到的,你需要关联设备的句柄以便绘制。

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  • Functions that set and get attributes of the device context an "attribute" of the device context determines various details regarding how the drawing functions work.

    设置和获得关联设备属性的函数-关联设备的“属性”确定关于绘图函数如何工作的各种细节。

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  • To enable applications to place output in memory rather than sending it to an actual device, use a special device context for bitmap operations called a memory device context.

    要使程序能输出到内存中,而不是实际的设备上,使用操作位图的特殊设备环境,称之为内存设备环境。

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