This builds a screen-sized depth texture.
这生成一个屏幕尺寸的深度纹理。
DepthTextureMode. Depth: a depth texture.
一个深度纹理。
Use it in a fragment program when rendering into a depth texture.
当渲染到深度纹理时,在片段程序中使用它。
Pixel values in the depth texture range from 0 to 1 with a nonlinear distribution.
深度纹理中每个像素所记录的深度值是从0到1非线性分布的。
When reading from depth texture, a high precision value in 0... 1 range is returned.
当读取深度纹理时,我们可以得到一个0 -1范围内的高精度值。
When rendering into the depth texture, fragment program must output the value needed.
当渲染到纹理时,片段程序必须能够输出需要的数值。
When reading from depth texture, red component of the color contains the high precision value.
当读取深度纹理时,颜色的红色部分包含高精度数值。
In particular, using depth texture in an Image Effect often needs special handling on Direct3D + Anti-Aliasing.
特别地,在开启反走样特效的Direct3D平台上,如果在图像特效中使用深度纹理需要一些特别的处理。
Depth texture corresponds to Z buffer contents that are rendered, it does not use the result from the fragment program.
深度纹理对应于Z缓冲区所渲染的内容,它并不使用片段程序所输出的结果。
Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.
照相机实际上使用着色器替换功能来生成深度纹理,因此当你需要一个不同的G -buffer设置时,你完全可以自己生成一个深度纹理。
Shadows can really add visual depth and texture when used the right way.
当正确使用时,投影的确能为设计增加视觉深度和质感。
The electrons interact with the atoms at the surface of the object, revealing the texture and structure with a depth of field that makes for a great three-dimensional sense of the target.
电子与物体表面的原子相互作用,以景深的方式揭示出物体的纹理和结构,使观察目标有了立体感。
Don't STARE; look at her eyes deeply, taking time to really see each eye, their color, texture, and depth.
不要死盯;要深深地看着她,要花时间真正去观赏每只眼睛,它们的颜色、质地和深度。
Whether you're taking the subtle approach or using a lot of it, texture is an excellent way to add depth and interest to a web design.
不论你是采用含蓄的方法,还是大量运用,纹理都是给web设计增添深度与吸引力的绝佳方法。
The only difference is that the depth compared with the depth buffer is not the depth from the quad, but the depth from the quad augmented by the depth stored in the particle texture.
唯一的区别是与深度缓存中深度值比较的不是来自矩形的深度,而是来自矩形的深度加上粒子纹理中储存的深度。
If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.
如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。
Windows are deeply recessed to provide depth and texture, while also minimising solar heat gain, the firm added.
窗户都采用了凹入处理,这样显示出窗台深度和纹理,同时也将太阳得热最小化。事务所补充道。
This adds more depth than the method used in warband, which relied on the texture to give depth to the hair.
这比战团里用到的方法增加了更多了深度,战团靠贴图来给头发赋予深度。
Use patterns behind shapes or large areas to add contrast and create an illusion of texture and depth.
形状或大型区域后的图案用于增加对比度和创建一种纹理和深度的视觉效果。
Texture of metal cone materials produces a great impact for the depth ofpenetration.
药芯罩材料的织构对其穿透深度具有很大影响。
I am mostly interested in introducing texture and depth to diagrams that are typically presented in a more simplified manner using solid colors and no gradients.
我最感兴趣的就是在图中引入纹理和深度,通常是用单色和非渐变色这种更简单的方式将其表现出来。
The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture.
解决这个问题的第一个办法是是改变深度。这个深度由像素着色器根据储存在粒子纹理中的深度生成。
The difference in composition and texture is due to the difference in depth of weathering and geographical position.
由于风化程度不同,残积土在不同深度和地区出现的物质成分和结构特征而有差异。
Experimental results demonstrate the effectiveness of relative depth estimation for regions with uniformly distributed and unstructured texture.
实验结果表明,该算法对近似同分布的非结构化纹理区域的深度估计具有较好效果。
The key is knowing how to use light to emphasize depth, shape or texture - depending on your artistic intent.
关键是知道如何使用光强调深度、形状或纹理-取决于你的艺术的意图。
Texture: Choose the Woven Pattern (this Pattern is located on Patterns group), and set the Depth to 20.
质地:选择编织的模式(这种模式是位于模式组),并设置深度为20。
Texture: Choose the Woven Pattern (this Pattern is located on Patterns group), and set the Depth to 20.
质地:选择编织的模式(这种模式是位于模式组),并设置深度为20。
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