Assuming that depth buffering is taking place, but depth values are not written to the buffer.
进行深度比较,同时假定深度缓冲正在进行,但不会将深度值写入缓冲区。
Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.
呈现将更简单,因为深度或渲染顺序不一样重要你会使用z缓冲来解决你的问题。
Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.
呈现将更简单,因为深度或渲染顺序不一样重要你会使用z缓冲来解决你的问题。
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