• This reduces memory usage during the iteration because the stack depth is constant instead of dependent on the height of the tree.

    减少了迭代过程中的内存占用因为堆栈深度始终保持一致,而不依赖于树高度

    youdao

  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    youdao

  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定