It also can voluntarily reduce the amount of damage dealt.
也可以自由降低将要造成的伤害数量。
Increases your physical damage dealt with two-handed weapons by X %.
增加X %双手武器造成的物理伤害。
Rend has had it's duration reduced. Total damage dealt is unchanged.
流血的持续时间降低,总伤害未改变。
Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
大幅度减少了爆炸伤害处理火魔法的怪物。
The bonus damage dealt by Cleave and Heroic Strike has been increased.
顺劈斩和英勇打击的伤害加成提高。
Increases the physical damage dealt with weapons while dual wielding by X %.
两只手都持有武器时,增加X %造成的物理伤害。
Hammer Mastery increases basic hammer damage and damage dealt by hammer skills.
可以提高锤基础伤害和锤技能的伤害。
The new calculation USES the final amount of damage dealt, after all modifiers.
新核算使用最后的相当数量损伤成交,在所有修饰词以后。
Improve axe Mastery to increase basic axe damage and damage dealt by axe skills.
强化斧专精可以提高斧基础伤害和斧技能的伤害。
Swordsmanship increases basic sword damage as well as damage dealt by sword skills.
剑术可以提高剑基础伤害和剑技能的伤害。
Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
十字军圣印:现在提升你的十字军打击伤害的40%。
Damage taken when damage dealt. Healing increased by 100%. Decreases maximum mana over time.
你造成多少伤害就对你造成多少伤害,治疗效果提升100%,不断减少最大魔法值。
While the kind of combat damage dealt has no impact on the game, other CARDS may refer to it.
有些类型的伤害对游戏没有影响,但是有些会有。
Endless rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
“无尽怒气”现在能正确地根据战士造成的伤害给予怒气。
Fire Shield: Applies a damage shield returning 50% of melee damage dealt back upon the damage dealer.
烈火盾牌:应用盾牌伤害,返回50%的近战伤害到袭击者身上。
When you're together, you can deal more damage and spread the damage dealt, attacking and defending more effectively.
当你们抱团在一起,己方可以接受更多的伤害并给对方造成更多的伤害,更有效地进攻和防守。
Improved Rally now gives 20-70 Ability Power, depending on level, instead of a 20% increase to base magic damage dealt.
强化鼓舞的效果提升随着等级而决定的20- 70法伤,不再提供20%基础法术伤害了。
The King of Stromwind lends you his strength, increasing total health, healing done and damage dealt by 30%. 0 Instant.
暴风城国王赋予你力量,提高你的总生命值、治疗量、伤害量30%。瞬发。
Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
稳固射击雕文:你的稳固射击对受到毒蛇钉刺影响的目标所造成的伤害提高10%。
A mind feeder weapon grants its wielder temporary power points equal to the total damage dealt by a successful critical hit.
吸心武器给予持用者等同于成功重击造成的伤害点数的暂时灵能点。
Communion additional effect - your auras increase your party and raid's damage dealt by 3% and your damage by an additional 2%.
圣餐增加了额外效果-你的光环可以令你的小队和团队成员伤害提高3%,并且令你的伤害再额外提高2%。
Stay away from enemies if the Scout marks you with the Fan o 'War, as all damage dealt to you for 15 seconds will be Mini-Crits.
如果你被敌方侦查兵标记了,记得要远离附近的其他敌人,因为15秒内你所受到的伤害都具有小爆击加乘。
This is the final, average damage dealt by all successful Devastates in this example, factoring in crits and mitigation from armor.
这就是考虑致命一击和护甲减免情况下,本例中所有命中的毁灭打击最终的平均伤害。
With a smaller gap between a direct hit anda near miss (in terms of damage dealt), shooting at multiple targets becomesmore efficient than picking just one.
当直接命中和几近打偏只有一个小小的差距时(就伤害而言),打多个目标比专挑一个揍更有效率。
Swipe: This ability has been reworked; it will now hit all targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been slightly increased.
横扫:技能被重新设计,现在将命中德鲁伊5码范围内的所有目标。伤害略微增加。
Grand Spellstone: While applied to target weapon it increases damage dealt by periodic spells by 1% and spell haste rating by 60. Lasts for 1 hour. (3 second cast).
华丽的法术石:装备后提高1%的周期伤害,和60点急速等级。持续一小时(3秒施法)。
Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12sec.
个人理解大概为:你的暗影箭的爆击将使目标承受的暗影伤害提高20%直到受到4次非持续性(暗影)伤害,持续最多12秒。
Surprise Attacks changed to "Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".
奇袭改为:所有终结技不会被躲闪,且使你的背刺,凿击,刀锋,邪恶攻击伤害提高8%。
The most probable causes of interruption in the past have been accidental damage or breakdown, and these can usually be dealt with expeditiously.
在过去,中断最可能的原因是意外损坏或故障,这些通常可以迅速处理。
The most probable causes of interruption in the past have been accidental damage or breakdown, and these can usually be dealt with expeditiously.
在过去,中断最可能的原因是意外损坏或故障,这些通常可以迅速处理。
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