• D terrain landscapes construction method is discussed.

    主要探讨了三维地形景观的建立。

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  • Then the method of 3-d terrain modeling based on regular grid is studied.

    然后研究了基于规则格网的三维地形建模方法。

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  • The study on 3 D Terrain VR is a hot topic in Computer Graphic, Geographic Information System and Digital Photogrammetry.

    三维地形虚拟现实技术是当前计算机图形学、地理信息系统和数字摄影测量技术研究的热点问题。

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  • By using these two methods, hidden surfaces are removed effectively. After shading treatment 3-d terrain pictures reflecting the real situation and remote sensing images are obtained.

    这两种方法都能有效地进行隐面消除,并通过明暗处理获得了真实感较强的立体地形图和三维遥感图。

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  • A 3-d mesoscale Planetary boundary layer (PBL) dynamics prognostic in complex terrain was established to simulate 3-d mesoscale flow field under local sea-land breeze circulation.

    首先建立了一个复杂地形条件下的中尺度三维边界层预报模式,模拟研究了局地海陆风环流条件下的三维风场。

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  • The test showed that the average production time overlapped by the complex terrain of buildings, roads and vegetation is 15.96 seconds, thus realized the roam in the complex 3-d scene fluently.

    测试得知,叠加了建筑物、道路、植被的复杂地形的平均生成时间为15.96秒,实现了复杂三维场景的流畅漫游。

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  • Combined with the topographic and physiognomic maps of natural terrains, a 3-D model which generates the geometrical structures of complex terrain, has been developed.

    结合自然地表的地形地貌图,建立了复杂自然地表三维几何结构生成模型。

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  • Combined with the topographic and physiognomic maps of natural terrains, a 3-D model which generates the geometrical structures of complex terrain, has been developed.

    结合自然地表的地形地貌图,建立了复杂自然地表三维几何结构生成模型。

    youdao

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