• Pointer Density: the number of items to render in the beam bezier curve.

    (指针密度):贝塞尔曲线光束渲染的物体个数。

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  • Pointer Cursor Radius: The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.

    (指针光标半径):地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。

    youdao

  • The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.

    地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。

    youdao

  • For the curve from the right, make the pointer snap to the end of the revolved surface from the curve on the left.

    对于右面的曲线,捕捉左图曲线旋转所产生面的端点。对下图曲线同样处理。

    youdao

  • For the curve from the right, make the pointer snap to the end of the revolved surface from the curve on the left.

    对于右面的曲线,捕捉左图曲线旋转所产生面的端点。对下图曲线同样处理。

    youdao

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