The curve fairing after raster curve has been vectorized is researched in this paper.
研究了在光栅矢量化后的光顺问题。
Several commonly adopted end value conditions for cubic spline do not meet the requirements of curve fairing completely.
常用的三次样条曲线几种端值条件如简支端、抛物端已不能完全满足曲线光顺的要求。
On the basis of traditional fairing algorithm, the curvature extremum of curve is used as one of the indices judging the curve fairing.
在传统光顺算法的基础上,提出了以曲线曲率极值的均方差作为衡量曲线光顺的指标之一。
The new method is calculated simply, the extended curve and surface is more fairing, and have less energy and more smooth curvature variation.
新方法具有计算量小,所得到的延伸曲线曲面更为光顺,并且具有更小的应变能和曲率变化率的优点。
Based on researching several arithmetics of fairing curve and surface in automobile body shape-designing. We afford a Energy optimization method which can be extended to the NURBS.
在对汽车车身造型设计中常用的几种曲线、曲面光顺算法研究的基础上,提出一种能量优化的计算方法,并将这一算法推广到NURBS中。
Finally, the fairing curve can be obtained by solving a linear system of equations.
最终通过求解线性方程组得到光顺曲线。
Finally, the fairing curve can be obtained by solving a linear system of equations.
最终通过求解线性方程组得到光顺曲线。
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