Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.
也称为立方体贴图,用于创建纹理的反射。更多信息查询立方体贴图纹理。
The shadow field for a light source, called a source radiance field (SRF), records radiance from an illuminant as cube maps at sampled points in its surrounding space.
光源的阴影字段,称为源辐射场(SRF),记录从光源辐射率作为立方体在其周围的空间中的采样点处的地图。
I also added options to change the way the texture maps on the cube (clamped or repeated) and an option to change the blending color.
这里还增加了一个更改纹理映射到立方体的方式(加强或重复)的选项以及一个更改混色的选项。
I also added options to change the way the texture maps on the cube (clamped or repeated) and an option to change the blending color.
这里还增加了一个更改纹理映射到立方体的方式(加强或重复)的选项以及一个更改混色的选项。
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