Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
韧性-这一属性将会只体现在玩家之间的伤害和爆击伤害。韧性将不在会影响爆击几率,魔法吸取以及其他的效果。
Shadowform: Devouring Plague, Shadow Word: Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player's chance to get a spell crit on their target.
暗影形态:暗影形态下释放噬灵瘟疫,暗言术:痛和吸血鬼之触给予的伤害增加百分比等同于玩家释放目标法术获得的暴击率。
Stage 2 also introduces a 3 hit combo 4m AOE called "Rain of Blows" that deals heavy damage with a 20% chance to crit.
第二阶段也引入一个3次攻击组合技能,4米的范围攻击效果,叫做“迅疾击打”,有20%的几率产生爆击。
Of course we won't have that high of crit in raiding gear, but it is most certainly a huge help in terms of overall damage output as you get better gear.
当然单凭装备我们无法得到这个暴击率,但是可以确定当你穿上更好的装备时,会有更高的伤害输出。
You won't be critting less or doing less proportional damage when you crit.
在你爆击的时候你不会被减少爆击率或暴击伤害。
Devastate deals damage to the target. Devastate generate more threat. Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击对目标造成伤害。毁灭打击产生更多的威胁值。毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
The Galeb Duhr's Resist 30 All won't completely negate an auto-crit (with a minimum of 40 damage in most cases), it still takes out a lot of the sting.
哥陀石人的30全抗性无法完全抵销其致命一击(大多数情形下是40点伤害),但他仍然排除了大部分的伤害。
Timer resets after each critical hit causing little or no damage when duel wielding with a high crit rate.
在高致命率的决斗中由于每次致命一击后计时重置而造成少量或无伤害。
Scourge Strike should crit for 200% damage like other DK spell effects.
天灾打击的爆击与其他DK技能效果一样,造成200%伤害。
Scourge Strike should crit for 200% damage like other DK spell effects.
天灾打击的爆击与其他DK技能效果一样,造成200%伤害。
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