• Our house will be pretty simple - four walls and a roof, but we'll get to know how to create vertices and faces, and how to form surfaces from faces' groups.

    我们房子非常简单——面墙一个房顶但是我们学会如何建立多个顶点多个并且多个面的里面构建表面

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  • You should create vertices in order to construct an object. To understand which vertices our object will have, lets draw house projections on a planes XY and YZ.

    应该通过建立多个顶点构建对象理解我们对象里存在的顶点,让我们XYYZ平面画一下房子预测

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  • Buckyballs, for instance, have a unique spherical structure of atomic bonds that create a hexagon-pentagon structure (like that of a soccer ball) with atoms residing at the vertices.

    例如,布基原子独特的球面结构,球面中六边形也五边形(就足球一样),原子位于顶点处

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  • Both Face objects have four vertices, but you can create a Face with any number of points.

    Face对象4个顶点实际上可以创建任意Face。

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  • Create surfaces. We use early created arrays as a set of vertices.

    创建表面我们之前建立好的数组作为顶点设置

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  • In addition, when a sketch line is drawn on a specified region of interest, it can create a remarkable feature with the curvature of vertices along the line tuned.

    另外,对于特定感兴趣区域通过绘制草图线可以曲线周围顶点的曲率进行调整,构造显著的模型特征

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  • And I add a noise modifier too with soft selection on vertices. This create little chaotic turbulences that make the fabric more natural.

    然后一个噪波编辑作用选择的点上,产生一点点的不规则使布料看起来更加自然

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  • And I add a noise modifier too with soft selection on vertices. This create little chaotic turbulences that make the fabric more natural.

    然后一个噪波编辑作用选择的点上,产生一点点的不规则使布料看起来更加自然

    youdao

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