Our house will be pretty simple - four walls and a roof, but we'll get to know how to create vertices and faces, and how to form surfaces from faces' groups.
我们的房子非常简单——四面墙、一个房顶,但是我们将学会如何建立多个顶点和多个面,并且从多个面的组里面构建表面。
You should create vertices in order to construct an object. To understand which vertices our object will have, lets draw house projections on a planes XY and YZ.
你应该通过建立多个顶点来构建对象。理解我们对象里存在的顶点,让我们先在XY、YZ平面画一下房子的预测。
Buckyballs, for instance, have a unique spherical structure of atomic bonds that create a hexagon-pentagon structure (like that of a soccer ball) with atoms residing at the vertices.
例如,布基球的原子键是一种独特的球面结构,球面中有六边形也有五边形(就和足球一样),碳原子位于顶点处。
Both Face objects have four vertices, but you can create a Face with any number of points.
这两个Face对象都有4个顶点,但实际上可以创建有任意个点的Face。
Create surfaces. We use early created arrays as a set of vertices.
创建表面。我们用之前建立好的数组作为顶点的设置。
In addition, when a sketch line is drawn on a specified region of interest, it can create a remarkable feature with the curvature of vertices along the line tuned.
另外,对于特定的感兴趣区域,通过绘制草图线可以对曲线周围各顶点的曲率进行调整,构造显著的模型特征。
And I add a noise modifier too with soft selection on vertices. This create little chaotic turbulences that make the fabric more natural.
然后加一个噪波编辑器作用在被软选择的点上,产生了一点点的不规则使布料看起来更加自然。
And I add a noise modifier too with soft selection on vertices. This create little chaotic turbulences that make the fabric more natural.
然后加一个噪波编辑器作用在被软选择的点上,产生了一点点的不规则使布料看起来更加自然。
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