Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.
一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。
You can create a Parent by dragging any GameObject in the Hierarchy View onto another. This will create a Parent-Child relationship between the two GameObjects.
同在层级视图拖拽任意游戏物体到另一个上面就可以创建父物体,这会在两个游戏物体直接创建父子关系。
You can create a Parent by dragging any GameObject in the Hierarchy View onto another. This will create a Parent-Child relationship between the two GameObjects.
同在层级视图拖拽任意游戏物体到另一个上面就可以创建父物体,这会在两个游戏物体直接创建父子关系。
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