The research of this thesis will give a guide to the usage of local lag in continuous interactive media. Besides, it could also provide the directions for future research on local lag algorithm.
本文的研究成果为本地滞后一致性控制方法在连续交互媒体中的应用提供了指导,同时也为进一步完善本地滞后一致性控制方法提供了方向。
The research of this thesis will give a guide to the usage of local lag in continuous interactive media. Besides, it could also provide the directions for future research on local lag algorithm.
本文的研究成果为本地滞后一致性控制方法在连续交互媒体中的应用提供了指导,同时也为进一步完善本地滞后一致性控制方法提供了方向。
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