• DXT compressed textures can be prevented for download on a device which doesn't support it.

    DXT压缩纹理,可以防止下载的设备上不支持它。

    youdao

  • Some images are prone to visual artifacts in the alpha channels of PVRT-compressed textures.

    有些图片在PVRT压缩纹理的alpha通道容易产生视觉缺陷。

    youdao

  • Some images are prone to visual artifacts in the alpha channels of PVRT-compressed textures.

    某些图像经过PVRT压缩后可能会在alpha通道中出现一些视觉瑕疵。

    youdao

  • Compressed textures require only a fraction of memory bandwidth compared to full blown 32bit RGBA textures.

    压缩纹理仅使用未压缩32位的RG BA纹理所需的内存带宽的一小部分。

    youdao

  • Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

    压缩纹理占用的存储带宽只有未压缩的32位RG BA纹理的一小部分。

    youdao

  • Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

    压缩纹理仅使用未压缩32位的RG BA纹理所需的内存带宽的一小部分。

    youdao

  • Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

    压缩后的纹理所占用的内存带宽只相当于未压缩的32位RG ba纹理的一小部分。

    youdao

  • Using Compressed textures will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.

    使用压缩纹理会减少纹理大小(结果是更快的加载速度和更小的内存占用)并且大幅提高渲染性能。

    youdao

  • Rectangular textures can not be compressed to PVRTC formats.

    矩形纹理不能被压缩到PVRTC格式。

    youdao

  • Use compressed texture formats when possible, otherwise prefer 16bit textures over 32bit.

    如果可以,尽量使用压缩纹理格式;否则,16位格式纹理性能好于32位的。

    youdao

  • Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

    漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。

    youdao

  • Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

    漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。

    youdao

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