Defines remapping and shows how to use a color remap table.
定义重新映射并演示如何使用颜色重新映射表。
In addition to simply being able to remap color to a parameter, you might want to operate on the result of that parameter. Take the prior case of mapping FPS.
除开简单的重新映射不同参数的颜色以外,用户还可以直接基于重新映射后的结果操作并且修改数据。
During rendering, any color that matches one of the old colors in the remap table is changed to the corresponding new color.
在呈现期间,只要符合重新对应表中旧色彩的任何色彩都会变更为对应的新色彩。
During rendering, any color that matches one of the old colors in the remap table is changed to the corresponding new color.
在呈现期间,只要符合重新对应表中旧色彩的任何色彩都会变更为对应的新色彩。
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