• We create a float array color buffer.

    我们创建一个浮点型数组颜色缓冲器。

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  • Additional capabilities provide the means of testing the pixel color of a screen coordinate or even capturing a whole area of the screen as an image buffer.

    其它的功能还提供了测试一个屏幕坐标的像素颜色的方法,甚至可以将屏幕上的一整块区域作为一个图像缓冲捕捉下来。

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  • This pre-conversion is critical for maintaining color state through transitions of different frames as their portions are blitted to the buffer and, eventually, the screen.

    帧的局部经过位块传输后保存在缓冲区,最终在屏幕显示。 这种预转换通过帧间转换,对保持色彩状态十分重要。

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  • The depth buffer has the same width and height as the screen but holds z coordinates instead of color values.

    深度缓冲与屏幕有着相同的宽和高,但用z坐标取代颜色值。

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  • Finally, purify_what_colors is called to print the color of the memory buffer.

    最后,purify _ what _ colors被调用来打印这个内存缓冲的颜色。

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  • It then fills the area with a mapping, which is an image buffer used to color up the painting area of each stroke.

    然后,它使用一个映射填充该区域,这个映射是用于对每个笔触的绘图区域着色的图像缓冲区。

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  • This mode does not clear either the color or the depth buffer.

    该模式不清除任何颜色或深度缓存。

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  • The value of this stage is multiplied by frame buffer source color value.

    此阶段的值是和源帧缓冲中源颜色的值相乘。

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  • The value of this stage is multiplied by frame buffer source color value.

    此阶段的值是和源帧缓冲中源颜色的值相乘。

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