Although the XML document object is easy to parse and easy to understand on the coding level, it fails in user readability.
虽然XML文档对象易于解析,并且在代码层次上易于理解,但它在用户可读性方面仍然是失败的。
A major part of the coding effort is dedicated to creating these object wrappers around the applications business data.
编程工作的一个主要部分就是为应用程序业务数据创建这些对象包装器。
EPC coding schemes typically contain a serial number that can be used to uniquely identify a single object.
EPC编码方案通常包含一个序列号,它可以用来惟一地标识一个物品。
This allows avoidance of complex coding in the action class (as shown in the Struts 1 example) for converting the form bean in to the related domain model object.
这避免了在操作类中进行复杂编码(如struts1示例所示),将表单bean转换为相关域模型对象。
Another obstacle for us was that action script 3.0 does not support a totally object oriented coding environment.
另外一个障碍是,actionscript 3.0不支持完全面向对象的编码环境。
This tutorial is designed for developers who understand the basic concept of XML and are ready to move on to coding applications to manipulate XML using the Document Object Model (DOM).
本教程是为如下开发人员设计的,他们理解XML的基本概念,并且准备继续编写应用程序代码,使用文档对象模型(Document Object Model,DOM)来操作 XML。
Its design illustrates principles of reusable object-oriented coding as well as the fundamentals of text indexing (a rich topic with surprising subtleties).
其设计说明了可重复使用的面向对象编码的准则和文本索引(极其精妙而丰富的主题)的基本原理。
A great feature of the JPA cache is that no coding change is necessary to use them; you just need some configuration properties (like size and object types to cache) in your persistence.xml file.
jpa缓存有一个很好的特性,即使用时不需要任何代码更改;仅需在persistence .xml文件中修改一些配置属性(比如缓存的大小和对象类型)。
This paper presents a new Fine Granular Scalable coding based on the image object, which incorporate the image object coding with the Bit plane coding.
为此提出了一种基于对象的精细可伸缩性编码方法,该方法将对象编码与位平面编码相结合。
Enforce strict user navigation rules with a natural, object-oriented linear programming model and without coding verbose if/else blocks.
使用自然和面向对象的线性编程模型,而不是冗长的的if/else块来定义严格的用户导航规则。
Video object segmentation techniques are also important tools for content-based video coding and manipulation, and interactive multimedia application.
视频对象分割技术同时也是基于内容的视频编码、视频内容操作和交互式多媒体等应用的重要工具。
Video object segmentation techniques are also important tools for content-based video coding and manipulation, and interactive multimedia applications.
视频对象分割技术同时也是基于内容的视频编码、视频内容的操纵和交互式多媒体等应用的重要工具。
Video object segmentation and stereo correspondence is a key technology in object-based stereo video coding.
视频目标分割与立体匹配是目标基立体视频编码中的核心技术。
Proposes an algorithm to determine the true motion vectors of the feature regions for object based video coding and segmentation applications.
针对物体基视频编码与分割应用,提出了求取特征区域真实运动矢量的一种算法。
At last, bit allocation of video object coding is discussed.
最后介绍了视频对象编码中的比特分配问题。
Then it introduces simply the present development of coding algorithms about arbitrary shape video object, and indicates the algorithms have a high compression rate.
然后简介了任意形状可视对象编码算法的研究现状,并指出此算法是一种产生高压缩比的图像压缩算法。
Video object segmentation is an important task in object based video coding.
在基于对象的视频编码中,视频对象的分割是重要的任务。
Nowadays, object oriented video coding has been the most important part of research.
目前,面向对象的视频编码已成为研究热点。
Then the spatial audio parameter ILD(Interaural Level Difference)is used to reconstruct the spatial sound field for each listener based on the theory of spatial audio object coding.
首先,根据虚拟会议的特点给出了合成会议音频的方法;然后,根据空间音频对象编码的原理,使用空间音频参数双耳声级差针对每个听者重建其空间声场。
MPEG-4 standards are described in brief. Based on this, audio object coding and video object coding are emphasized.
简要介绍了MPEG - 4标准的主要内容在此基础上着重介绍了音频对象的编码和视频对象的编码。
This paper presents an embedded system based on the rapid-pixel search algorithm, as well as video coding algorithm combining the moving object detection algorithm.
本论文提出了一种基于嵌入式系统的快速子像素搜索算法,以及与视频编码算法相结合的运动物体检测算法。
First we introduce a new method of coding class-object to make it suitable for genetic operations.
首先设计了一种新的类对象编码方法,使其能够适合于遗传操作。
In this thesis, MPEG-4 model-based coding for facial video object is investigated. The whole codec system is generally discussed and divided into two parts of Analysis and Synthesis.
本文研究了MPEG - 4中人脸视频对象的模型基编码,对整个系统进行了全面的分析,将系统按编解码结构分成分析和合成两部分。
Object-based video coding mostly includes video object segmentation and video object coding.
基于对象的视频编码主要包括视频对象的分割和视频对象的编码两部分。
This paper proposes a motion based region growing segmentation scheme for the object based video coding which segments an image into homogeneous regions characterized by a coherent motion.
针对基于对象的视频编码应用,提出了一种基于运动的区域生长分割方案,将图像分割成具有一致运动特征的区域。
Automatic segmentation of moving objects in video sequences is a significant technology for implementing emerging object-based video coding standard MPEG-4.
视频运动对象的自动分割是实现新一代对象基视频编码标准MPEG - 4的重要技术,本文提出了一种基于帧内图像分区的运动对象自动分割算法。
This paper makes a deep insight into two problems of object-based fine granular scalable video coding in the wavelet domain, namely video object coding and motion estimation techniques.
本文对基于对象的小波域视频细粒度可分级编码中的两个关键问题,即视频对象编码和运动估计技术进行了深入研究。
This paper makes a deep insight into two problems of object-based fine granular scalable video coding in the wavelet domain, namely video object coding and motion estimation techniques.
本文对基于对象的小波域视频细粒度可分级编码中的两个关键问题,即视频对象编码和运动估计技术进行了深入研究。
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