The chess match of man and machine.
国的人类与机器的际象棋比赛。
Even so, there are many current technologies, such as speech recognition, machine translation, and IBM's human-beating chess grandmaster Deep Blue, that would have seemed like AI at the beginning.
即使如此,但有许多流行技术,比如语音识别,机器翻译,以及IBM那台击败人类国际象棋大师的计算机“深蓝”似乎都像是人工智能的某种萌芽。
When researchers usually select problems for "Artificial Intelligence" to solve, they return to a handful of favorites: Can a machine outplay a human at a game like chess or poker?
一般,在研究人员挑选要让“人工智能”去解决的问题的时候,他们还是会去找那一些自己最喜欢的问题:机器在象棋或扑克上能不能超过人类?
Powerful chess engine source code, machine learning is very valuable, coding standards support multi-threading.
强大的国际象棋引擎源码,机器学习非常有参考价值,编码规范,支持多线程。
Inside the box machine was a chess player.
在机械外壳的里面藏有一个象棋手。
Chinese chess program has five main functions, playing manual, the man-machine play, network play, loading presentations and extended applications.
中国象棋程序主要有五大功能,打谱、人机对弈、联网对战、装载演示和扩展应用。
Playing manual, man-machine play, and network-play will create chess manual, read these chess manuals, and then demonstrate them.
打谱、人机对弈、玩家对战都会产生棋谱,读取这些棋谱,然后演示它们。
Playing manual, man-machine play, and network-play will create chess manual, read these chess manuals, and then demonstrate them.
打谱、人机对弈、玩家对战都会产生棋谱,读取这些棋谱,然后演示它们。
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